Generally, modern PC games require the support of physics engine, a reasonable arrangement and control of the game physics engine is a protection of the perfect game. This paper introduces the basic concepts of physics engine, analyzes the working principle of physics engine, and finally completed a game with the physics engine design and implementation.
Physics engine of research and exploration, this paper discusses a number of collision detection algorithms and vehicle dynamics knowledge, and is successful to use the OGRE, Newton, OgreNewt, FMOD, CEGUI to complete a racing game which keeps a very good balance in real time and high precision, and has a good effect.
Keywords: physics engine, a racing game, collision detection algorithm,