本文简要介绍了该课题的来源及研究意义。通过对当前教育类游戏的发展现状与趋势的分析,总结出教育类游戏所存在的不足。针对当前教育类游戏设计概念匮乏,设计目标不明确,缺乏创新性等弊端,通过一些试验性的游戏设计来进行可行性的探索,并辅以相关原型的开发和实现来提供一个直观实验和研究结果。本文对游戏设计理论进行深入的研究,通过对玩家心里分析以及游戏性的探索,总结出游戏和学习的结合点。
游戏原型选择了Microsoft的XNA Game Studio来进行开发,本文对开发方式和方法进行了简单的介绍。物理引擎作为原型主要的实现方式,通过对现实各种物理状态的模拟来提升游戏中的游戏性。本文对物理引擎的实现进行详细的讲解和介绍。
关键词:教育游戏; 物理引擎; XNA Game Studio; C#
The Game Engine of Physic Education Design and Implementation
Abstract
This paper introduces the topic of the source and the meaning of the current educational game development status and trends.
Based on the analysis of current educational game development status and trends, I have discussed the way to solve the problem of the scarcity of current educational game design concept, and the lack of innovation in game design theory. Through the experiment of the game design to explore the resolving which have talked above. Finally, a game prototype will be product to validate my design suppose. In this paper, I have made a research of the game play in game and the game play in education, to find the integration point in the game and education.
The technology of Prototype games developed closed the XNA Game Studio which developed by Microsoft, in this paper, I will make a simple introduce of this technology which issuance in this year. I guess it will be the most important technology in the future.
Physical engines are the main way to achieve this prototype, through various physical reality simulation games to enhance game play of the game. In this paper, the physics engine for the realization of detailed explanations and introductions.
Key words: Educational games; physics engine; XNA Game Studio; C#