ABSTRACT
In 20th century, the early 60s, A small part of the programmer's original development of large-scale computer games while others think they are doing research. In the MIT lab developed the Space War and other early games. With the development of computer hardware, computer can support more powerful, computer games are also varied. The game engine which support the development of a computer game is more powerful, and Particle system is a very important part of the engine, Game special effects need particle system to support, Is an important part of the game playable. Considerable attention to the game of today's mainstream game development effects, Beautiful special effects scenes allows gamers hooked, A Game without special effects just like lost its wings.
This issue is mainly research and development of 3D game development a simple particle system, Study of how computers and computing performance and behavior of particles generated, Propose some simple algorithms to reduce the particle when computer games occupy the resources to run,Develope a simple editor to a better understanding of the game effects
System development tools for the Microsoft Visual Studio2008 and open source some of the computer graphics information, such as OpenGL, OGRE open source engine, etc.
Keywords: Special effects computer games, Particle system, Particle